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Sword of the necromancer 5e1/7/2024 This hand ax is paired to a leather holster. Make sure that whoever is on watch is holding it. They won’t spare you from the need to keep watch, but they will prepare you for an ambush. You can find warning weapons of any type. Weapons of Warning are fairly ubiquitous. Magic Axes could be found in small treasure hoards, attached to important bad guys, or on display at a magic item shop for 101-500 gp. In Tier II, magic is starting to get a bit more accessible. Typically designed for splitting wood, this item allows you to switch freely between slashing and bludgeoning damage. You could also use it to snorkel! Maul (Homebrew)Ī maul is an ax of any size with a double-sided head that is bladed on one end and smoothed like a hammer on the other. Therefore, this ax grants you advantage on Deception checks when presented as a token for tokin’ and not as a usable weapon. However, in Dungeons and Dragons, violence is usually the answer. Typically, a handaxe like this was used in ceremonial function to signify “burying the hatchet” or letting go of grudges. This handaxe has a pipe bowl on the opposite end of the blade and a hollow tube for a handle. You can throw this handaxe at long range (60 ft.) without disadvantage. This homebrew hand ax with a heavier head and lightweight handle is designed to be thrown. Remember shoulder pads? Also from Robocop? Ah, the 80s. You could easily make this available for any other race by having the ax magically fold into a bracer or shoulder pad. Usable only by Warforged, this ax is a special attachment that lets you holster your weapon inside your robotic body – like Robocop’s gun. Here is our list for Tier I Magic Axes followed by a detailed explanation of how and when to use them. Uncommon Axes tend to be a bit more powerful for early levels but could still be handed out as major rewards. If you make an ax in Tier I, it should be Common and should cost anywhere between 50-100 gp. Other than the special Warforged Armblades, there are exactly zero Magic Axes in the Common Category. You’d think that axes, being such a universal weapon and tool, would have loads of enhancements that would qualify as common. Tier I magic items are generally considered “common” in rarity. Of course, the easiest way to homebrew a magic ax is to take your favorite sword and make an ax out of it. Truthfully, it seems the designers only have three images in mind when making axes: dwarves, barbarians, and Dwarven Barbarians.Ībout half of what we have listed here is homebrew, all brought together by the sharpest minds here at Black Citadel. There aren’t as many magic axes in Dungeons and Dragons as there are swords or other types of weapons. Most of these will be in the WoTC published material, but there will be some homebrew thrown in as well. So, we put together a list of Magic Axes you can use at EVERY tier of play. (For more on that, check out our post here on magic item pricing.) Depending on their rarity, you could be paying a whole cart load of money for the best tool on the planet. Magical axes require even more discernment. No amateur can pick up an ax and wield it effectively. Swords are all the same, and most people out there think all you have to do is take the pokey bit and put holes in the other guy until he stops fighting. Any idiot can pick up a sword and think they look cool. Magical axes are a tool for the discerning warrior. The thickness of the wedge, the length of the handle, and the method of securing the two pieces together all play an important role in determining the specific use and effectiveness of each particular ax.Īnd that doesn’t even get into the magical ones! There are dozens of different varieties out there, each for a different purpose.
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